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the magic of 3D-rearranging models/lighting

An amazing thing about working in 3d, vs 2d art is the ability to move and reuse elements. I took the characters from yesterday’s blog post, and rearranged them (and the lighting) to create an entirely new scene.

This is yesterday’s artwork:


Here is a look at the shapes rearranged without any coloring or lighting effects

mesh view of 3d sheep made with blender

Here is the art after the computer (takes a long time and) calculates the relationships between the lights and colors

rendered version of sheep in a house 3d art


The finished artwork after a little bit of work in Photoshop.

3d render of sheep in a house

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